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InfiniPaint is available on Windows, macOS, Linux, and Android
Release v0.5.0
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Release Info for v0.5.0
- ANDROID VERSION! (the reason i spent ages on this update compared to others). The android version adds a new file picker UI, and a new mobile UI that works properly on small and large screens. The desktop version's UI is, for the most part, unchanged by this. If you're on desktop and would like to try it out, go to Settings > Debug, and tick "Use mobile UI" (requires restart). Since the mobile UI is completely new, it might be buggy and missing a few features. Please download the APK and try it out!
- Touchscreen support. Since an android version was coming out, this was important to add. With two fingers you can pinch to zoom, move to pan, and twist to rotate the canvas. The UI should also work better with touch screens
- Changed to event/callback based UI. Completely rewrote the UI logic. This should lead to better performance, efficiency, and responsiveness overall. If you're experiencing a lag spike while drawing, the program should still be able to capture all of the inputs that occurred during that spike, ensuring that your brush strokes remain smooth. As an aside, I'm constantly testing this program on a Raspberry Pi 5, and with this change, I can now say that the program is finally kind of usable on a Raspberry Pi ( I'm not officially supporting it :P )
- Changed how images are loaded. Images now load on a separate thread, and they should take much less memory to load. You can place multiple very high resolution (16K) images on the canvas and it should still work just fine.
- Slight changes to brush pressure smoothing algorithm. This also fixes the issue where some brush strokes end up with broken tips when you draw with pen pressure
- Improved anti-aliasing. You can also change the anti aliasing method in the settings or completely disable it if you want to
- Fixed a bug in the macOS version where it might crash less than a minute after hosting or connecting to a server
- Added a "Website" and "Donate" link to the menu
- Removed the debug/performance metrics menu for now. The GUI is now drawn in a way where it only changes when something in the GUI is updated. A constantly changing FPS number would've tanked performance on low end systems
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